Shotbeak Games

//Meh, I was bored, so I did these.
I don’t know what I’ve been told,
But I’ve gotta farm me some gold!
I don’t know what I’ve been said,
but I’ve gotta get me Onyxia’s head!

Roses are red,
violets are blue,
I love you,
and my murloc too.

Roses are red,
Violets are blue,
Uncommon is green,
the plains of Nagrand too.

I did more, but I [...]

I am in a hurry (which kinda beats the purpose of writing this). I am leaving for the next week, so I am doing the devblog today instead of Sunday.
So, this week, I managed to get a new prototype of the campaign of RT2 done. It has 8 levels (including a boss). It is kinda [...]

To me it is very exciting to be apart of the indie game development community at the moment, and it is largely a result of the awesome bunch of people at TIGERsauce, uhh, I meant TIGSource. For the uninformed it stands for The Independent Gaming Source.
They bring about the vibe that games is all about [...]

Considering that I am reinstigating a devblog of some sort, I’ll start it off with a brief history of how it started and where it’s gone and where it is (hopefully) going.
Roach Toaster 2 is the sequel to Roach Toaster 1 (what??). My intention with this game was to take the awesome stuff from Roach [...]

I like GRINDING!

December 1st, 2007

A prolific master of feedback, aka Guert from the TIGSOURCE forums, grinded my upcoming turn-based shoot-em-up called Roach Toaster 2.
What is a grind? A Grind is an in-depth (often brutal) feedback to a game, hence the name “grind”. To me there is not a thing like “brutal” feedback. Any feedback with a decent backing is [...]

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