Shotbeak Games

So, I’ve been away the whole week, so I haven’t been able to do THAT much work on Roach Toaster 2.

The previous (testing) version was released (a few weeks ago) to test the new campaign following Guert’s Grind.

It was riddled with stupid bugs that basically didn’t allow you to save and load properly unless you knew what was going on (and that’s about 2 people). So I fixed that. For some odd reason some people who test it, gets this one particular nasty bug that I can’t seem to reproduce on my side. It is really crappy. :(

I also managed to optimise the fake 3D that I am drawing by quite a lot. Instead of drawing 2 triangles per “face” of the fake 3D, I drew 3 (2 triangles + rectangle). I eliminated the rectangle, lowering drawing functions per wall by 4. So on average (per level), I managed to eliminate about 100 draw functions. Yay for optimisation!

I also added 2 more levels to the campaign (its standing at 10 levels) now. This 10 level + the previous 45 from Big City total 55 levels of Roach Toaster mayhem so far.

I also started talk with the character artist on new portraits (9) for the UI. Each “unit” group will be represented by a leader.

Anyway, that’s about it. Till next time, Keep Toasting! (please).

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