I am in a hurry (which kinda beats the purpose of writing this). I am leaving for the next week, so I am doing the devblog today instead of Sunday.
So, this week, I managed to get a new prototype of the campaign of RT2 done. It has 8 levels (including a boss). It is kinda crude, but it works much better than the clinical unobvious “Big City” method of progress. It also has the awesome new menu art (revised).
I also encountered the 2 vicious (software) bugs that keep bugging me, version after version. I can’t fix it, but some tester (thanks Thaumaturge!) keep getting it. I was planning on giving the link to test the new campaign version, but unfortunately it is still plagued with stupid bugs. Arggghh.
I also went to visit the character artist and saw the drafts of “Reticer” (the guy in the menu), and it was spectacular. She can draw really really well.
Until next week,
Keep Toasting!

