
Game developers are pirates. Oh yes they are!
I once met a frenchman by the name of Pascal. He was a scurvy C-dog who sailed the seven C’s of game development. His home port was New Delphi. He dabbled in exporting coffee from the island of Java. His ship was the lightning fast SS Flash. It was rumoured that it could sail all across the Adobe in 5 seconds.
Although Pascal was a BASIC and down-to-earth person, people did not like him and his Turbo ship. He was termed an XNA… an Xtreme Nautical Asshole.
This is because he does not like to share his PERL and Silverlight-gleaming treasure although it was open-source. He also had this friend called Mike who was a softie. Apparently Mike did not like to row. It bugged him… Apparently, all he needed was a reboot up his assembler and he would row perfectly again.
Luckily everyone else found URL’s (Ultimate Rich Loot) and didn’t have to deal with Pascal again.
Now if you excuse me, I have a meeting on the shore with a few LAN-lubbers.

