Shotbeak Games

More XNA stuff.

June 5th, 2007

Ive been busy working in XNA and I am really liking it. I am making a 2D game, so I have not even scratched XNA’s awesomeness. What I like about it compared to Game Maker (which I used for every game I have ever developed) is that it is sooo fast.

You probably know this, but to me it is really great to have that speed. What I also like in working with XNA after Game Maker is the fact that I have to develop my “own” methods that I used so abundantly in Game Maker.

I am talking about things like instance_nearest() and point_direction(). Its great to finally get to the core of how they actually worked.

I have actually astonished myself. I have managed to quite easily develop the core gameplay to Roach Toaster with only highscool Java and Game Maker experience. All that needs adding (to the core gameplay) is a pop-up box and the budget and then I am set for hopefully winning something at Dream. Build. Play.

I just wish the guys at XNA get a proper “executable” thing going…

2 Responses to “More XNA stuff.”

  1. zygote

    Awesome news. Let us know when there is a playable demo for us to check out :)

  2. dislekcia

    I’m glad you’re enjoying XNA, you’ve got a good perspective going there ;)

    I hit a bit of a milestone last night: Actually started getting things moving onscreen in my game, before that it was all just engine and structure-level coding to make sure I had all the future functionality that I’d need. Forgot how much GM spoilt me!

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