Ive been busy working in XNA and I am really liking it. I am making a 2D game, so I have not even scratched XNA’s awesomeness. What I like about it compared to Game Maker (which I used for every game I have ever developed) is that it is sooo fast.
You probably know this, but to me it is really great to have that speed. What I also like in working with XNA after Game Maker is the fact that I have to develop my “own” methods that I used so abundantly in Game Maker.
I am talking about things like instance_nearest() and point_direction(). Its great to finally get to the core of how they actually worked.
I have actually astonished myself. I have managed to quite easily develop the core gameplay to Roach Toaster with only highscool Java and Game Maker experience. All that needs adding (to the core gameplay) is a pop-up box and the budget and then I am set for hopefully winning something at Dream. Build. Play.
I just wish the guys at XNA get a proper “executable” thing going…


June 6th, 2007 - 1:30 pm
Awesome news. Let us know when there is a playable demo for us to check out
June 7th, 2007 - 3:45 pm
I’m glad you’re enjoying XNA, you’ve got a good perspective going there
I hit a bit of a milestone last night: Actually started getting things moving onscreen in my game, before that it was all just engine and structure-level coding to make sure I had all the future functionality that I’d need. Forgot how much GM spoilt me!