Yes, you heard it right.
After reading a thread on people suggesting how they would change the gaming industry, a mobile developer, Flint from Smallfry Mobile, said that he would let go of the term “addictiveness†when marketing a game.
He said that if you market your game as “addictiveâ€, you might lose potential customers. You might [...]
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The big issue 10 of Dev.Mag has finally arrived! It is jam packed with game development goodiness and I suggest anyone who has an inkling of interest in game dev should download and read it!
Content:
REGULARS
Ed’s Note
News
SPOTLIGHT
Cairnswm Games
FEATURE
Hot Labs December 2006
Hot Labs January 2007
Hotlabs in Action – KZN Chapter
REVIEW
Narbacular Drop
DESIGN
Blender Tutorial Part 6 : More [...]
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Don’t you always hate when you stretch things out, be it by procrastinating or by other means out of your control.
I will give a very good example.
Me.
I first started with Roach Toaster 2 back in June 2006. Just after I started I went on a long holiday. At that time it gave me a good [...]
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After getting lost in Internet surfing, I stumbled upon people who met and got married through World of Warcraft.
While it might not seem odd that something like this could happen, since an MMO is after all a huge mass of communication and like-minded people would play it. This little incident might be insignificant to average [...]
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In this blog I will detail the current goals I have for Roach Toaster 2: Big City and the expectations I have.
First off my goals:
>I want to show the world my innovative idea.
>I want to make my first bucks in the indie world with Roach Toaster 2.
>I want to at least appear in 1 international [...]
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